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use crate::{layers::ShapeIdx, style::Margin, *};
use epaint::*;
#[derive(Clone, Copy, Debug, Default, PartialEq)]
#[must_use = "You should call .show()"]
pub struct Frame {
pub inner_margin: Margin,
pub outer_margin: Margin,
pub rounding: Rounding,
pub shadow: Shadow,
pub fill: Color32,
pub stroke: Stroke,
}
impl Frame {
pub fn none() -> Self {
Self::default()
}
pub fn group(style: &Style) -> Self {
Self {
inner_margin: Margin::same(6.0), rounding: style.visuals.widgets.noninteractive.rounding,
stroke: style.visuals.widgets.noninteractive.bg_stroke,
..Default::default()
}
}
pub(crate) fn side_top_panel(style: &Style) -> Self {
Self {
inner_margin: Margin::symmetric(8.0, 2.0),
rounding: Rounding::none(),
fill: style.visuals.window_fill(),
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
pub(crate) fn central_panel(style: &Style) -> Self {
Self {
inner_margin: Margin::same(8.0),
rounding: Rounding::none(),
fill: style.visuals.window_fill(),
stroke: Default::default(),
..Default::default()
}
}
pub fn window(style: &Style) -> Self {
Self {
inner_margin: style.spacing.window_margin,
rounding: style.visuals.window_rounding,
shadow: style.visuals.window_shadow,
fill: style.visuals.window_fill(),
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
pub fn menu(style: &Style) -> Self {
Self {
inner_margin: Margin::same(1.0),
rounding: style.visuals.widgets.noninteractive.rounding,
shadow: style.visuals.popup_shadow,
fill: style.visuals.window_fill(),
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
pub fn popup(style: &Style) -> Self {
Self {
inner_margin: style.spacing.window_margin,
rounding: style.visuals.widgets.noninteractive.rounding,
shadow: style.visuals.popup_shadow,
fill: style.visuals.window_fill(),
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
pub fn canvas(style: &Style) -> Self {
Self {
inner_margin: Margin::same(2.0),
rounding: style.visuals.widgets.noninteractive.rounding,
fill: style.visuals.extreme_bg_color,
stroke: style.visuals.window_stroke(),
..Default::default()
}
}
pub fn dark_canvas(style: &Style) -> Self {
Self {
fill: Color32::from_black_alpha(250),
..Self::canvas(style)
}
}
}
impl Frame {
pub fn fill(mut self, fill: Color32) -> Self {
self.fill = fill;
self
}
pub fn stroke(mut self, stroke: Stroke) -> Self {
self.stroke = stroke;
self
}
pub fn rounding(mut self, rounding: impl Into<Rounding>) -> Self {
self.rounding = rounding.into();
self
}
pub fn inner_margin(mut self, inner_margin: impl Into<Margin>) -> Self {
self.inner_margin = inner_margin.into();
self
}
pub fn outer_margin(mut self, outer_margin: impl Into<Margin>) -> Self {
self.outer_margin = outer_margin.into();
self
}
#[deprecated = "Renamed inner_margin in egui 0.18"]
pub fn margin(self, margin: impl Into<Margin>) -> Self {
self.inner_margin(margin)
}
pub fn shadow(mut self, shadow: Shadow) -> Self {
self.shadow = shadow;
self
}
pub fn multiply_with_opacity(mut self, opacity: f32) -> Self {
self.fill = self.fill.linear_multiply(opacity);
self.stroke.color = self.stroke.color.linear_multiply(opacity);
self.shadow.color = self.shadow.color.linear_multiply(opacity);
self
}
}
pub struct Prepared {
pub frame: Frame,
where_to_put_background: ShapeIdx,
pub content_ui: Ui,
}
impl Frame {
pub fn begin(self, ui: &mut Ui) -> Prepared {
let where_to_put_background = ui.painter().add(Shape::Noop);
let outer_rect_bounds = ui.available_rect_before_wrap();
let mut inner_rect = outer_rect_bounds;
inner_rect.min += self.outer_margin.left_top() + self.inner_margin.left_top();
inner_rect.max -= self.outer_margin.right_bottom() + self.inner_margin.right_bottom();
inner_rect.max.x = inner_rect.max.x.max(inner_rect.min.x);
inner_rect.max.y = inner_rect.max.y.max(inner_rect.min.y);
let content_ui = ui.child_ui(inner_rect, *ui.layout());
Prepared {
frame: self,
where_to_put_background,
content_ui,
}
}
pub fn show<R>(self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> InnerResponse<R> {
self.show_dyn(ui, Box::new(add_contents))
}
fn show_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let mut prepared = self.begin(ui);
let ret = add_contents(&mut prepared.content_ui);
let response = prepared.end(ui);
InnerResponse::new(ret, response)
}
pub fn paint(&self, outer_rect: Rect) -> Shape {
let Self {
inner_margin: _,
outer_margin: _,
rounding,
shadow,
fill,
stroke,
} = *self;
let frame_shape = Shape::Rect(epaint::RectShape {
rect: outer_rect,
rounding,
fill,
stroke,
});
if shadow == Default::default() {
frame_shape
} else {
let shadow = shadow.tessellate(outer_rect, rounding);
let shadow = Shape::Mesh(shadow);
Shape::Vec(vec![shadow, frame_shape])
}
}
}
impl Prepared {
fn paint_rect(&self) -> Rect {
let mut rect = self.content_ui.min_rect();
rect.min -= self.frame.inner_margin.left_top();
rect.max += self.frame.inner_margin.right_bottom();
rect
}
pub fn end(self, ui: &mut Ui) -> Response {
let paint_rect = self.paint_rect();
let Prepared {
frame,
where_to_put_background,
..
} = self;
if ui.is_rect_visible(paint_rect) {
let shape = frame.paint(paint_rect);
ui.painter().set(where_to_put_background, shape);
}
ui.allocate_rect(paint_rect, Sense::hover())
}
}