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use crate::*;
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub(crate) struct State {
pub(crate) desired_size: Vec2,
last_content_size: Vec2,
pub(crate) requested_size: Option<Vec2>,
}
impl State {
pub fn load(ctx: &Context, id: Id) -> Option<Self> {
ctx.data().get_persisted(id)
}
pub fn store(self, ctx: &Context, id: Id) {
ctx.data().insert_persisted(id, self);
}
}
#[derive(Clone, Copy, Debug)]
#[must_use = "You should call .show()"]
pub struct Resize {
id: Option<Id>,
id_source: Option<Id>,
resizable: bool,
pub(crate) min_size: Vec2,
pub(crate) max_size: Vec2,
default_size: Vec2,
with_stroke: bool,
}
impl Default for Resize {
fn default() -> Self {
Self {
id: None,
id_source: None,
resizable: true,
min_size: Vec2::splat(16.0),
max_size: Vec2::splat(f32::INFINITY),
default_size: vec2(320.0, 128.0), with_stroke: true,
}
}
}
impl Resize {
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
pub fn id_source(mut self, id_source: impl std::hash::Hash) -> Self {
self.id_source = Some(Id::new(id_source));
self
}
pub fn default_width(mut self, width: f32) -> Self {
self.default_size.x = width;
self
}
pub fn default_height(mut self, height: f32) -> Self {
self.default_size.y = height;
self
}
pub fn default_size(mut self, default_size: impl Into<Vec2>) -> Self {
self.default_size = default_size.into();
self
}
pub fn min_size(mut self, min_size: impl Into<Vec2>) -> Self {
self.min_size = min_size.into();
self
}
pub fn min_width(mut self, min_width: f32) -> Self {
self.min_size.x = min_width;
self
}
pub fn min_height(mut self, min_height: f32) -> Self {
self.min_size.y = min_height;
self
}
pub fn max_size(mut self, max_size: impl Into<Vec2>) -> Self {
self.max_size = max_size.into();
self
}
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
pub fn is_resizable(&self) -> bool {
self.resizable
}
pub fn auto_sized(self) -> Self {
self.min_size(Vec2::ZERO)
.default_size(Vec2::splat(f32::INFINITY))
.resizable(false)
}
pub fn fixed_size(mut self, size: impl Into<Vec2>) -> Self {
let size = size.into();
self.default_size = size;
self.min_size = size;
self.max_size = size;
self.resizable = false;
self
}
pub fn with_stroke(mut self, with_stroke: bool) -> Self {
self.with_stroke = with_stroke;
self
}
}
struct Prepared {
id: Id,
state: State,
corner_response: Option<Response>,
content_ui: Ui,
}
impl Resize {
fn begin(&mut self, ui: &mut Ui) -> Prepared {
let position = ui.available_rect_before_wrap().min;
let id = self.id.unwrap_or_else(|| {
let id_source = self.id_source.unwrap_or_else(|| Id::new("resize"));
ui.make_persistent_id(id_source)
});
let mut state = State::load(ui.ctx(), id).unwrap_or_else(|| {
ui.ctx().request_repaint(); let default_size = self
.default_size
.at_least(self.min_size)
.at_most(self.max_size)
.at_most(
ui.input().screen_rect().size() - ui.spacing().window_margin.sum(), );
State {
desired_size: default_size,
last_content_size: vec2(0.0, 0.0),
requested_size: None,
}
});
state.desired_size = state
.desired_size
.at_least(self.min_size)
.at_most(self.max_size);
let mut user_requested_size = state.requested_size.take();
let corner_response = if self.resizable {
let corner_size = Vec2::splat(ui.visuals().resize_corner_size);
let corner_rect =
Rect::from_min_size(position + state.desired_size - corner_size, corner_size);
let corner_response = ui.interact(corner_rect, id.with("corner"), Sense::drag());
if let Some(pointer_pos) = corner_response.interact_pointer_pos() {
user_requested_size =
Some(pointer_pos - position + 0.5 * corner_response.rect.size());
}
Some(corner_response)
} else {
None
};
if let Some(user_requested_size) = user_requested_size {
state.desired_size = user_requested_size;
} else {
state.desired_size = state.desired_size.max(state.last_content_size);
}
state.desired_size = state
.desired_size
.at_least(self.min_size)
.at_most(self.max_size);
let inner_rect = Rect::from_min_size(position, state.desired_size);
let mut content_clip_rect = inner_rect.expand(ui.visuals().clip_rect_margin);
content_clip_rect.max = content_clip_rect.max.max(
inner_rect.min + state.last_content_size + Vec2::splat(ui.visuals().clip_rect_margin),
);
content_clip_rect = content_clip_rect.intersect(ui.clip_rect()); let mut content_ui = ui.child_ui(inner_rect, *ui.layout());
content_ui.set_clip_rect(content_clip_rect);
Prepared {
id,
state,
corner_response,
content_ui,
}
}
pub fn show<R>(mut self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> R {
let mut prepared = self.begin(ui);
let ret = add_contents(&mut prepared.content_ui);
self.end(ui, prepared);
ret
}
fn end(self, ui: &mut Ui, prepared: Prepared) {
let Prepared {
id,
mut state,
corner_response,
content_ui,
} = prepared;
state.last_content_size = content_ui.min_size();
let size = if self.with_stroke || self.resizable {
state.desired_size = state.desired_size.max(state.last_content_size);
state.desired_size
} else {
state.last_content_size
};
ui.advance_cursor_after_rect(Rect::from_min_size(content_ui.min_rect().min, size));
if self.with_stroke && corner_response.is_some() {
let rect = Rect::from_min_size(content_ui.min_rect().left_top(), state.desired_size);
let rect = rect.expand(2.0); ui.painter().add(Shape::rect_stroke(
rect,
3.0,
ui.visuals().widgets.noninteractive.bg_stroke,
));
}
if let Some(corner_response) = corner_response {
paint_resize_corner(ui, &corner_response);
if corner_response.hovered() || corner_response.dragged() {
ui.ctx().output().cursor_icon = CursorIcon::ResizeNwSe;
}
}
state.store(ui.ctx(), id);
if ui.ctx().style().debug.show_resize {
ui.ctx().debug_painter().debug_rect(
Rect::from_min_size(content_ui.min_rect().left_top(), state.desired_size),
Color32::GREEN,
"desired_size",
);
ui.ctx().debug_painter().debug_rect(
Rect::from_min_size(content_ui.min_rect().left_top(), state.last_content_size),
Color32::LIGHT_BLUE,
"last_content_size",
);
}
}
}
use epaint::Stroke;
pub fn paint_resize_corner(ui: &mut Ui, response: &Response) {
let stroke = ui.style().interact(response).fg_stroke;
paint_resize_corner_with_style(ui, &response.rect, stroke, Align2::RIGHT_BOTTOM);
}
pub fn paint_resize_corner_with_style(ui: &mut Ui, rect: &Rect, stroke: Stroke, corner: Align2) {
let painter = ui.painter();
let cp = painter.round_pos_to_pixels(corner.pos_in_rect(rect));
let mut w = 2.0;
while w <= rect.width() && w <= rect.height() {
painter.line_segment(
[
pos2(cp.x - w * corner.x().to_sign(), cp.y),
pos2(cp.x, cp.y - w * corner.y().to_sign()),
],
stroke,
);
w += 4.0;
}
}