Struct me3_framework::overlay::containers::CollapsingHeader
source · [−]pub struct CollapsingHeader { /* private fields */ }
Expand description
A header which can be collapsed/expanded, revealing a contained Ui
region.
egui::CollapsingHeader::new("Heading")
.show(ui, |ui| {
ui.label("Body");
});
// Short version:
ui.collapsing("Heading", |ui| { ui.label("Body"); });
If you want to customize the header contents, see CollapsingState::show_header
.
Implementations
sourceimpl CollapsingHeader
impl CollapsingHeader
sourcepub fn new(text: impl Into<WidgetText>) -> CollapsingHeader
pub fn new(text: impl Into<WidgetText>) -> CollapsingHeader
The CollapsingHeader
starts out collapsed unless you call default_open
.
The label is used as an Id
source.
If the label is unique and static this is fine,
but if it changes or there are several CollapsingHeader
with the same title
you need to provide a unique id source with Self::id_source
.
sourcepub fn default_open(self, open: bool) -> CollapsingHeader
pub fn default_open(self, open: bool) -> CollapsingHeader
By default, the CollapsingHeader
is collapsed.
Call .default_open(true)
to change this.
sourcepub fn open(self, open: Option<bool>) -> CollapsingHeader
pub fn open(self, open: Option<bool>) -> CollapsingHeader
Calling .open(Some(true))
will make the collapsing header open this frame (or stay open).
Calling .open(Some(false))
will make the collapsing header close this frame (or stay closed).
Calling .open(None)
has no effect (default).
sourcepub fn id_source(self, id_source: impl Hash) -> CollapsingHeader
pub fn id_source(self, id_source: impl Hash) -> CollapsingHeader
Explicitly set the source of the Id
of this widget, instead of using title label.
This is useful if the title label is dynamic or not unique.
sourcepub fn enabled(self, enabled: bool) -> CollapsingHeader
pub fn enabled(self, enabled: bool) -> CollapsingHeader
If you set this to false
, the CollapsingHeader
will be grayed out and un-clickable.
This is a convenience for Ui::set_enabled
.
sourcepub fn selectable(self, selectable: bool) -> CollapsingHeader
👎Deprecated: Use the more powerful egui::collapsing_header::CollapsingState::show_header
pub fn selectable(self, selectable: bool) -> CollapsingHeader
Can the CollapsingHeader
be selected by clicking it? Default: false
.
sourcepub fn selected(self, selected: bool) -> CollapsingHeader
👎Deprecated: Use the more powerful egui::collapsing_header::CollapsingState::show_header
pub fn selected(self, selected: bool) -> CollapsingHeader
If you set this to ‘true’, the CollapsingHeader
will be shown as selected.
Example:
let mut selected = false;
let response = egui::CollapsingHeader::new("Select and open me")
.selectable(true)
.selected(selected)
.show(ui, |ui| ui.label("Body"));
if response.header_response.clicked() {
selected = true;
}
sourcepub fn show_background(self, show_background: bool) -> CollapsingHeader
pub fn show_background(self, show_background: bool) -> CollapsingHeader
Should the CollapsingHeader
show a background behind it? Default: false
.
To show it behind all CollapsingHeader
you can just use:
ui.visuals_mut().collapsing_header_frame = true;
sourcepub fn icon(
self,
icon_fn: impl FnOnce(&mut Ui, f32, &Response) + 'static
) -> CollapsingHeader
pub fn icon(
self,
icon_fn: impl FnOnce(&mut Ui, f32, &Response) + 'static
) -> CollapsingHeader
Use the provided function to render a different CollapsingHeader
icon.
Defaults to a triangle that animates as the CollapsingHeader
opens and closes.
For example:
fn circle_icon(ui: &mut egui::Ui, openness: f32, response: &egui::Response) {
let stroke = ui.style().interact(&response).fg_stroke;
let radius = egui::lerp(2.0..=3.0, openness);
ui.painter().circle_filled(response.rect.center(), radius, stroke.color);
}
egui::CollapsingHeader::new("Circles")
.icon(circle_icon)
.show(ui, |ui| { ui.label("Hi!"); });