Modules

Containers are pieces of the UI which wraps other pieces of UI. Examples: Window, ScrollArea, Resize, SidePanel, etc.
A simple 2D graphics library for turning simple 2D shapes and text into textured triangles.
Showing UI:s for egui/epaint types.
Handles paint layers, i.e. how things are sometimes painted behind or in front of other things.
Menu bar functionality (very basic so far).
All the data egui returns to the backend at the end of each frame.
The default egui fonts supports around 1216 emojis in total. Here are some of the most useful: ∞⊗⎗⎘⎙⏏⏴⏵⏶⏷ ⏩⏪⏭⏮⏸⏹⏺■▶📾🔀🔁🔃 ☀☁★☆☐☑☜☝☞☟⛃⛶✔ ↺↻⟲⟳⬅➡⬆⬇⬈⬉⬊⬋⬌⬍⮨⮩⮪⮫ ♡ 📅📆 📈📉📊 📋📌📎📤📥🔆 🔈🔉🔊🔍🔎🔗🔘 🕓🖧🖩🖮🖱🖴🖵🖼🗀🗁🗋🗐🗑🗙🚫❓
egui theme (spacing, colors, etc).
Miscellaneous tools used by the rest of egui.
Widgets are pieces of GUI such as Label, Button, Slider etc.

Macros

An assert that is only active when egui is compiled with the extra_asserts feature or with the extra_debug_asserts feature in debug builds.
Create a Hyperlink to the current file!() on github.
Create a Hyperlink to the current file!() (and line) on Github
Show debug info on hover when Context::set_debug_on_hover has been turned on.

Structs

Two-dimension alignment, e.g. Align2::LEFT_TOP.
An area on the screen that can be moved by dragging.
Clickable button with text.
A panel that covers the remainder of the screen, i.e. whatever area is left after adding other panels.
Boolean on/off control with text label.
A Mesh or PaintCallback within a clip rectangle.
A header which can be collapsed/expanded, revealing a contained Ui region.
The response from showing a CollapsingHeader.
This format is used for space-efficient color representation (32 bits).
A 2D RGBA color image in RAM.
A drop-down selection menu with a descriptive label.
Your handle to egui.
A numeric value that you can change by dragging the number. More compact than a Slider.
A file dropped into egui.
A .ttf or .otf file and a font face index.
Describes the font data and the sizes to use.
How to select a sized font.
A single-channel image designed for the font texture.
Extra scale and vertical tweak to apply to all text of a certain font.
Add a background, frame and/or margin to a rectangular background of a Ui.
What egui emits each frame from crate::Context::run.
Text that has been layed out, ready for painting.
A simple grid layout.
A file about to be dropped into egui.
A clickable hyperlink, e.g. to "https://github.com/emilk/egui".
egui tracks widgets frame-to-frame using Ids.
An widget to show an image of a given size.
A clickable image within a frame.
Returned when we wrap some ui-code and want to return both the results of the inner function and the ui as a whole, e.g.:
Input state that egui updates each frame.
Static text.
An identifier for a paint layer. Also acts as an identifier for Area:s.
The layout of a Ui, e.g. “vertical & centered”.
Clickable text, that looks like a hyperlink.
The data that egui persists between frames.
Textured triangles in two dimensions.
State of the modifier keys. These must be fed to egui.
All you probably need to know about a multi-touch gesture.
If you want to paint some 3D shapes inside an egui region, you can use this.
Information passed along with PaintCallback (Shape::Callback).
Helper to paint shapes and text to a specific region on a specific layer.
The non-rendering part of what egui emits each frame.
Mouse or touch state.
A position on screen.
A simple progress bar.
One out of several alternatives, either selected or not.
What the integrations provides to egui at the start of each frame.
A rectangular region of space.
A region that can be resized by dragging the bottom right corner.
The result of adding a widget to a Ui.
0-1 linear space RGBA color with premultiplied alpha.
Text and optional style choices for it.
How rounded the corners of things should be
Add vertical and/or horizontal scrolling to a contained Ui.
One out of several alternatives, either selected or not. Will mark selected items with a different background color. An alternative to RadioButton and Checkbox.
What sort of interaction is a widget sensitive to?
A visual separator. A horizontal or vertical line (depending on Layout).
A panel that covers the entire left or right side of a Ui or screen.
Control a number with a slider.
A spinner widget used to indicate loading.
Describes the width and color of a line.
Specifies the look and feel of egui.
A text region that the user can edit the contents of.
Used to paint images.
What has been allocated and freed during the last period.
A panel that covers the entire top or bottom of a Ui or screen.
this is a u64 as values of this kind can always be obtained by hashing
Unique identification of a touch occurrence (finger or pen or …). A Touch ID is valid until the finger is lifted. A new ID is used for the next touch.
This is what you use to place widgets.
A vector has a direction and length. A Vec2 is often used to represent a size.
Controls the visual style (colors etc) of egui.
Describes a widget such as a crate::Button or a crate::TextEdit.
Builder for a floating window which can be dragged, closed, collapsed, resized and scrolled (off by default).

Enums

left/center/right or top/center/bottom alignment for e.g. anchors and layouts.
A mouse cursor icon.
Layout direction, one of LeftToRight, RightToLeft, TopDown, BottomUp.
An input event generated by the integration.
Font of unknown size.
A way to select FontId, either by picking one directly or by using a TextStyle.
An image stored in RAM.
Keyboard keys.
Different layer categories
Mouse button (or similar for touch input)
A paint primitive such as a circle or a piece of text. Coordinates are all screen space points (not physical pixels).
Specifies the orientation of a Slider.
Alias for a FontId (font of a certain size).
How the texture texels are filtered.
What texture to use in a Mesh mesh.
In what phase a touch event is in.
This is how you specify text for a widget.
The different types of built-in widgets in egui

Constants

Number of pointer buttons supported by egui, i.e. the number of possible states of PointerButton.

Traits

Extends f32, Vec2 etc with at_least and at_most as aliases for max and min.
Trait constraining what types crate::TextEdit may use as an underlying buffer.
Anything implementing Widget can be added to a Ui with Ui::add.
Helper so that you can do TextEdit::State::read…

Functions

For use in tests; especially doctests.
For use in tests; especially doctests.
Show larger buttons for switching between light and dark mode (globally).
Show a small button to switch to/from dark/light mode (globally).
Linear interpolation.
Shows a popup below another widget.
pos2(x, y) == Pos2::new(x, y)
Linearly remap a value from one range to another, so that when x == from.start() returns to.start() and when x == from.end() returns to.end().
Like remap, but also clamps the value so that the returned value is always in the to range.
Show a button to reset a value to its default. The button is only enabled if the value does not already have its original value.
Show a button to reset a value to its default. The button is only enabled if the value does not already have its original value.
Show a tooltip at the current pointer position (if any).
Show a tooltip at the given position.
Show a tooltip at the current pointer position (if any).
Show a tooltip under the given area.
Show some text at the current pointer position (if any).
vec2(x, y) == Vec2::new(x, y)
Helper function that adds a label when compiling with debug assertions enabled.

Type Definitions

A function that paints the ComboBox icon
IdMap<V> is a HashMap<Id, V> optimized by knowing that Id has good entropy, and doesn’t need more hashing.