pub struct PaintCallback {
    pub rect: Rect,
    pub callback: Arc<dyn Any + Sync + Send + 'static>,
}
Expand description

If you want to paint some 3D shapes inside an egui region, you can use this.

This is advanced usage, and is backend specific.

Fields

rect: Rect

Where to paint.

callback: Arc<dyn Any + Sync + Send + 'static>

Paint something custom (e.g. 3D stuff).

The concrete value of callback depends on the rendering backend used. For instance, the glow backend requires that callback be an egui_glow::CallbackFn while the wgpu backend requires a egui_wgpu::CallbackFn.

If the type cannnot be downcast to the type expected by the current backend the callback will not be drawn.

The rendering backend is responsible for first setting the active viewport to Self::rect.

The rendering backend is also responsible for restoring any state, such as the bound shader program, vertex array, etc.

Trait Implementations

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more
Converts to this type from the input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.