pub struct FontDefinitions {
    pub font_data: BTreeMap<String, FontData, Global>,
    pub families: BTreeMap<FontFamily, Vec<String, Global>, Global>,
}
Expand description

Describes the font data and the sizes to use.

Often you would start with FontDefinitions::default() and then add/change the contents.

This is how you install your own custom fonts:

let mut fonts = FontDefinitions::default();

// Install my own font (maybe supporting non-latin characters):
fonts.font_data.insert("my_font".to_owned(),
   FontData::from_static(include_bytes!("../../fonts/Ubuntu-Light.ttf"))); // .ttf and .otf supported

// Put my font first (highest priority):
fonts.families.get_mut(&FontFamily::Proportional).unwrap()
    .insert(0, "my_font".to_owned());

// Put my font as last fallback for monospace:
fonts.families.get_mut(&FontFamily::Monospace).unwrap()
    .push("my_font".to_owned());

egui_ctx.set_fonts(fonts);

Fields

font_data: BTreeMap<String, FontData, Global>

List of font names and their definitions.

epaint has built-in-default for these, but you can override them if you like.

families: BTreeMap<FontFamily, Vec<String, Global>, Global>

Which fonts (names) to use for each FontFamily.

The list should be a list of keys into Self::font_data. When looking for a character glyph epaint will start with the first font and then move to the second, and so on. So the first font is the primary, and then comes a list of fallbacks in order of priority.

Implementations

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Specifies the default fonts if the feature default_fonts is enabled, otherwise this is the same as Self::empty.

This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.