pub struct CentralPanel { /* private fields */ }
Expand description

A panel that covers the remainder of the screen, i.e. whatever area is left after adding other panels.

The order in which you add panels matter! The first panel you add will always be the outermost, and the last you add will always be the innermost.

CentralPanel must be added after all other panels!

NOTE: Any Windows and Areas will cover the top-level CentralPanel.

See the module level docs for more details.

egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
   ui.label("Hello World! From `TopBottomPanel`, that must be before `CentralPanel`!");
});
egui::CentralPanel::default().show(ctx, |ui| {
   ui.label("Hello World!");
});

Implementations

Change the background color, margins, etc.

Show the panel inside a Ui.

Show the panel at the top level.

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.