Struct me3_framework::overlay::Window
source · [−]pub struct Window<'open> { /* private fields */ }
Expand description
Builder for a floating window which can be dragged, closed, collapsed, resized and scrolled (off by default).
You can customize:
- title
- default, minimum, maximum and/or fixed size
- if the window has a scroll area (off by default)
- if the window can be collapsed (minimized) to just the title bar (yes, by default)
- if there should be a close button (none by default)
egui::Window::new("My Window").show(ctx, |ui| {
ui.label("Hello World!");
});
Implementations
sourceimpl<'open> Window<'open>
impl<'open> Window<'open>
sourcepub fn new(title: impl Into<WidgetText>) -> Window<'open>
pub fn new(title: impl Into<WidgetText>) -> Window<'open>
The window title is used as a unique Id
and must be unique, and should not change.
This is true even if you disable the title bar with .title_bar(false)
.
If you need a changing title, you must call window.id(…)
with a fixed id.
sourcepub fn id(self, id: Id) -> Window<'open>
pub fn id(self, id: Id) -> Window<'open>
Assign a unique id to the Window. Required if the title changes, or is shared with another window.
sourcepub fn open(self, open: &'open mut bool) -> Window<'open>
pub fn open(self, open: &'open mut bool) -> Window<'open>
Call this to add a close-button to the window title bar.
- If
*open == false
, the window will not be visible. - If
*open == true
, the window will have a close button. - If the close button is pressed,
*open
will be set tofalse
.
sourcepub fn enabled(self, enabled: bool) -> Window<'open>
pub fn enabled(self, enabled: bool) -> Window<'open>
If false
the window will be grayed out and non-interactive.
sourcepub fn mutate(self, mutate: impl Fn(&mut Window<'open>)) -> Window<'open>
pub fn mutate(self, mutate: impl Fn(&mut Window<'open>)) -> Window<'open>
Usage: Window::new(…).mutate(|w| w.resize = w.resize.auto_expand_width(true))
Not sure this is a good interface for this.
sourcepub fn resize(self, mutate: impl Fn(Resize) -> Resize) -> Window<'open>
pub fn resize(self, mutate: impl Fn(Resize) -> Resize) -> Window<'open>
Usage: Window::new(…).resize(|r| r.auto_expand_width(true))
Not sure this is a good interface for this.
sourcepub fn min_height(self, min_height: f32) -> Window<'open>
pub fn min_height(self, min_height: f32) -> Window<'open>
Set minimum height of the window.
sourcepub fn current_pos(self, current_pos: impl Into<Pos2>) -> Window<'open>
pub fn current_pos(self, current_pos: impl Into<Pos2>) -> Window<'open>
Set current position of the window. If the window is movable it is up to you to keep track of where it moved to!
sourcepub fn default_pos(self, default_pos: impl Into<Pos2>) -> Window<'open>
pub fn default_pos(self, default_pos: impl Into<Pos2>) -> Window<'open>
Set initial position of the window.
sourcepub fn anchor(self, align: Align2, offset: impl Into<Vec2>) -> Window<'open>
pub fn anchor(self, align: Align2, offset: impl Into<Vec2>) -> Window<'open>
Set anchor and distance.
An anchor of Align2::RIGHT_TOP
means “put the right-top corner of the window
in the right-top corner of the screen”.
The offset is added to the position, so e.g. an offset of [-5.0, 5.0]
would move the window left and down from the given anchor.
Anchoring also makes the window immovable.
It is an error to set both an anchor and a position.
sourcepub fn default_size(self, default_size: impl Into<Vec2>) -> Window<'open>
pub fn default_size(self, default_size: impl Into<Vec2>) -> Window<'open>
Set initial size of the window.
sourcepub fn default_width(self, default_width: f32) -> Window<'open>
pub fn default_width(self, default_width: f32) -> Window<'open>
Set initial width of the window.
sourcepub fn default_height(self, default_height: f32) -> Window<'open>
pub fn default_height(self, default_height: f32) -> Window<'open>
Set initial height of the window.
sourcepub fn default_rect(self, rect: Rect) -> Window<'open>
pub fn default_rect(self, rect: Rect) -> Window<'open>
Set initial position and size of the window.
sourcepub fn fixed_pos(self, pos: impl Into<Pos2>) -> Window<'open>
pub fn fixed_pos(self, pos: impl Into<Pos2>) -> Window<'open>
Sets the window position and prevents it from being dragged around.
sourcepub fn fixed_size(self, size: impl Into<Vec2>) -> Window<'open>
pub fn fixed_size(self, size: impl Into<Vec2>) -> Window<'open>
Sets the window size and prevents it from being resized by dragging its edges.
sourcepub fn fixed_rect(self, rect: Rect) -> Window<'open>
pub fn fixed_rect(self, rect: Rect) -> Window<'open>
Sets the window pos and size and prevents it from being moved and resized by dragging its edges.
sourcepub fn resizable(self, resizable: bool) -> Window<'open>
pub fn resizable(self, resizable: bool) -> Window<'open>
Can the user resize the window by dragging its edges?
Note that even if you set this to false
the window may still auto-resize.
sourcepub fn collapsible(self, collapsible: bool) -> Window<'open>
pub fn collapsible(self, collapsible: bool) -> Window<'open>
Can the window be collapsed by clicking on its title?
sourcepub fn title_bar(self, title_bar: bool) -> Window<'open>
pub fn title_bar(self, title_bar: bool) -> Window<'open>
Show title bar on top of the window?
If false
, the window will not be collapsible nor have a close-button.
sourcepub fn auto_sized(self) -> Window<'open>
pub fn auto_sized(self) -> Window<'open>
Not resizable, just takes the size of its contents. Also disabled scrolling. Text will not wrap, but will instead make your window width expand.
sourcepub fn scroll2(self, scroll: [bool; 2]) -> Window<'open>
pub fn scroll2(self, scroll: [bool; 2]) -> Window<'open>
Enable/disable horizontal/vertical scrolling. false
by default.
sourcepub fn hscroll(self, hscroll: bool) -> Window<'open>
pub fn hscroll(self, hscroll: bool) -> Window<'open>
Enable/disable horizontal scrolling. false
by default.
sourcepub fn vscroll(self, vscroll: bool) -> Window<'open>
pub fn vscroll(self, vscroll: bool) -> Window<'open>
Enable/disable vertical scrolling. false
by default.
sourcepub fn drag_bounds(self, bounds: Rect) -> Window<'open>
pub fn drag_bounds(self, bounds: Rect) -> Window<'open>
Constrain the area up to which the window can be dragged.
sourceimpl<'open> Window<'open>
impl<'open> Window<'open>
sourcepub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R
) -> Option<InnerResponse<Option<R>>>
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R
) -> Option<InnerResponse<Option<R>>>
Returns None
if the window is not open (if Window::open
was called with &mut false
).
Returns Some(InnerResponse { inner: None })
if the window is collapsed.