Enum me3_framework::overlay::ImageData
source · [−]pub enum ImageData {
Color(ColorImage),
Font(FontImage),
}
Expand description
An image stored in RAM.
To load an image file, see ColorImage::from_rgba_unmultiplied
.
In order to paint the image on screen, you first need to convert it to
See also: ColorImage
, FontImage
.
Variants
Color(ColorImage)
RGBA image.
Font(FontImage)
Used for the font texture.
Implementations
Trait Implementations
sourceimpl From<ColorImage> for ImageData
impl From<ColorImage> for ImageData
sourcefn from(image: ColorImage) -> ImageData
fn from(image: ColorImage) -> ImageData
Converts to this type from the input type.
impl StructuralPartialEq for ImageData
Auto Trait Implementations
impl RefUnwindSafe for ImageData
impl Send for ImageData
impl Sync for ImageData
impl Unpin for ImageData
impl UnwindSafe for ImageData
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more