Expand description
A single-channel image designed for the font texture.
Each value represents “coverage”, i.e. how much a texel is covered by a character.
This is roughly interpreted as the opacity of a white image.
Fields
size: [usize; 2]
width, height
pixels: Vec<f32, Global>
The coverage value.
Often you want to use Self::srgba_pixels
instead.
Implementations
sourceimpl FontImage
impl FontImage
pub fn new(size: [usize; 2]) -> FontImage
pub fn width(&self) -> usize
pub fn height(&self) -> usize
sourcepub fn srgba_pixels(&self, gamma: f32) -> impl ExactSizeIterator
pub fn srgba_pixels(&self, gamma: f32) -> impl ExactSizeIterator
Returns the textures as sRGBA
premultiplied pixels, row by row, top to bottom.
gamma
should normally be set to 1.0.
If you are having problems with text looking skinny and pixelated, try
setting a lower gamma, e.g. 0.5
.
Trait Implementations
impl StructuralPartialEq for FontImage
Auto Trait Implementations
impl RefUnwindSafe for FontImage
impl Send for FontImage
impl Sync for FontImage
impl Unpin for FontImage
impl UnwindSafe for FontImage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more