Expand description
The 2D vertex type.
Should be friendly to send to GPU as is.
Fields
pos: Pos2
Logical pixel coordinates (points). (0,0) is the top left corner of the screen.
uv: Pos2
Normalized texture coordinates. (0, 0) is the top left corner of the texture. (1, 1) is the bottom right corner of the texture.
color: Color32
sRGBA with premultiplied alpha
Trait Implementations
impl Copy for Vertex
impl StructuralPartialEq for Vertex
Auto Trait Implementations
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more