pub struct FullOutput {
    pub platform_output: PlatformOutput,
    pub repaint_after: Duration,
    pub textures_delta: TexturesDelta,
    pub shapes: Vec<ClippedShape, Global>,
}
Expand description

What egui emits each frame from crate::Context::run.

The backend should use this.

Fields

platform_output: PlatformOutput

Non-rendering related output.

repaint_after: Duration

If Duration::is_zero(), egui is requesting immediate repaint (i.e. on the next frame).

This happens for instance when there is an animation, or if a user has called Context::request_repaint().

If Duration is greater than zero, egui wants to be repainted at or before the specified duration elapses. when in reactive mode, egui spends forever waiting for input and only then, will it repaint itself. this can be used to make sure that backend will only wait for a specified amount of time, and repaint egui without any new input.

textures_delta: TexturesDelta

Texture changes since last frame (including the font texture).

The backend needs to apply crate::TexturesDelta::set before painting, and free any texture in crate::TexturesDelta::free after painting.

shapes: Vec<ClippedShape, Global>

What to paint.

You can use crate::Context::tessellate to turn this into triangles.

Implementations

Add on new output.

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

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