Struct me3_framework::overlay::TexturesDelta
source · [−]pub struct TexturesDelta {
pub set: Vec<(TextureId, ImageDelta), Global>,
pub free: Vec<TextureId, Global>,
}
Expand description
What has been allocated and freed during the last period.
These are commands given to the integration painter.
Fields
set: Vec<(TextureId, ImageDelta), Global>
New or changed textures. Apply before painting.
free: Vec<TextureId, Global>
Textures to free after painting.
Implementations
sourceimpl TexturesDelta
impl TexturesDelta
Trait Implementations
sourceimpl Clone for TexturesDelta
impl Clone for TexturesDelta
sourcefn clone(&self) -> TexturesDelta
fn clone(&self) -> TexturesDelta
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for TexturesDelta
impl Debug for TexturesDelta
sourceimpl Default for TexturesDelta
impl Default for TexturesDelta
sourcefn default() -> TexturesDelta
fn default() -> TexturesDelta
Returns the “default value” for a type. Read more
sourceimpl PartialEq<TexturesDelta> for TexturesDelta
impl PartialEq<TexturesDelta> for TexturesDelta
sourcefn eq(&self, other: &TexturesDelta) -> bool
fn eq(&self, other: &TexturesDelta) -> bool
impl StructuralPartialEq for TexturesDelta
Auto Trait Implementations
impl RefUnwindSafe for TexturesDelta
impl Send for TexturesDelta
impl Sync for TexturesDelta
impl Unpin for TexturesDelta
impl UnwindSafe for TexturesDelta
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more