pub struct RawInput {
    pub screen_rect: Option<Rect>,
    pub pixels_per_point: Option<f32>,
    pub max_texture_side: Option<usize>,
    pub time: Option<f64>,
    pub predicted_dt: f32,
    pub modifiers: Modifiers,
    pub events: Vec<Event, Global>,
    pub hovered_files: Vec<HoveredFile, Global>,
    pub dropped_files: Vec<DroppedFile, Global>,
    pub has_focus: bool,
}
Expand description

What the integrations provides to egui at the start of each frame.

Set the values that make sense, leave the rest at their Default::default().

You can check if egui is using the inputs using crate::Context::wants_pointer_input and crate::Context::wants_keyboard_input.

All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.

Fields

screen_rect: Option<Rect>

Position and size of the area that egui should use. Usually you would set this to

Some(Rect::from_pos_size(Default::default(), screen_size)).

but you could also constrain egui to some smaller portion of your window if you like.

None will be treated as “same as last frame”, with the default being a very big area.

pixels_per_point: Option<f32>

Also known as device pixel ratio, > 1 for high resolution screens. If text looks blurry you probably forgot to set this. Set this the first frame, whenever it changes, or just on every frame.

max_texture_side: Option<usize>

Maximum size of one side of the font texture.

Ask your graphics drivers about this. This corresponds to GL_MAX_TEXTURE_SIZE.

The default is a very small (but very portable) 2048.

time: Option<f64>

Monotonically increasing time, in seconds. Relative to whatever. Used for animations. If None is provided, egui will assume a time delta of predicted_dt (default 1/60 seconds).

predicted_dt: f32

Should be set to the expected time between frames when painting at vsync speeds. The default for this is 1/60. Can safely be left at its default value.

modifiers: Modifiers

Which modifier keys are down at the start of the frame?

events: Vec<Event, Global>

In-order events received this frame.

There is currently no way to know if egui handles a particular event, but you can check if egui is using the keyboard with crate::Context::wants_keyboard_input and/or the pointer (mouse/touch) with crate::Context::is_using_pointer.

hovered_files: Vec<HoveredFile, Global>

Dragged files hovering over egui.

dropped_files: Vec<DroppedFile, Global>

Dragged files dropped into egui.

Note: when using eframe on Windows you need to enable drag-and-drop support using eframe::NativeOptions.

has_focus: bool

The window has the keyboard focus (i.e. is receiving key presses).

Implementations

Helper: move volatile (deltas and events), clone the rest.

Add on new input.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.