Enum me3_framework::overlay::TextureId
source · [−]Expand description
Variants
Managed(u64)
Textures allocated using TextureManager
.
The first texture (TextureId::Epaint(0)
) is used for the font data.
User(u64)
Your own texture, defined in any which way you want. The backend renderer will presumably use this to look up what texture to use.
Trait Implementations
sourceimpl From<&TextureHandle> for TextureId
impl From<&TextureHandle> for TextureId
sourcefn from(handle: &TextureHandle) -> TextureId
fn from(handle: &TextureHandle) -> TextureId
Converts to this type from the input type.
sourceimpl From<&mut TextureHandle> for TextureId
impl From<&mut TextureHandle> for TextureId
sourcefn from(handle: &mut TextureHandle) -> TextureId
fn from(handle: &mut TextureHandle) -> TextureId
Converts to this type from the input type.
sourceimpl Ord for TextureId
impl Ord for TextureId
1.21.0 · sourceconst fn max(self, other: Self) -> Self
const fn max(self, other: Self) -> Self
Compares and returns the maximum of two values. Read more
1.21.0 · sourceconst fn min(self, other: Self) -> Self
const fn min(self, other: Self) -> Self
Compares and returns the minimum of two values. Read more
1.50.0 · sourceconst fn clamp(self, min: Self, max: Self) -> Selfwhere
Self: PartialOrd<Self>,
const fn clamp(self, min: Self, max: Self) -> Selfwhere
Self: PartialOrd<Self>,
Restrict a value to a certain interval. Read more
sourceimpl PartialOrd<TextureId> for TextureId
impl PartialOrd<TextureId> for TextureId
sourcefn partial_cmp(&self, other: &TextureId) -> Option<Ordering>
fn partial_cmp(&self, other: &TextureId) -> Option<Ordering>
1.0.0 · sourceconst fn le(&self, other: &Rhs) -> bool
const fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for TextureId
impl Eq for TextureId
impl StructuralEq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more