pub enum TextureId {
    Managed(u64),
    User(u64),
}
Expand description

What texture to use in a Mesh mesh.

If you don’t want to use a texture, use TextureId::Epaint(0) and the WHITE_UV for uv-coord.

Variants

Managed(u64)

Textures allocated using TextureManager.

The first texture (TextureId::Epaint(0)) is used for the font data.

User(u64)

Your own texture, defined in any which way you want. The backend renderer will presumably use this to look up what texture to use.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

The epaint font texture.

Converts to this type from the input type.
Converts to this type from the input type.
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.