pub struct Glyph {
    pub chr: char,
    pub pos: Pos2,
    pub size: Vec2,
    pub uv_rect: UvRect,
    pub section_index: u32,
}

Fields

chr: char

The character this glyph represents.

pos: Pos2

Relative to the galley position. Logical position: pos.y is the same for all chars of the same TextFormat.

size: Vec2

Advance width and font row height.

uv_rect: UvRect

Position of the glyph in the font texture, in texels.

section_index: u32

Index into LayoutJob::sections. Decides color etc.

Implementations

Same y range for all characters with the same TextFormat.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.