Struct me3_framework::overlay::Vec2
source · [−]Expand description
A vector has a direction and length.
A Vec2
is often used to represent a size.
emath represents positions using crate::Pos2
.
Normally the units are points (logical pixels).
Fields
x: f32
Rightwards. Width.
y: f32
Downwards. Height.
Implementations
sourceimpl Vec2
impl Vec2
pub const X: Vec2 = Vec2{ x: 1.0, y: 0.0,}
pub const Y: Vec2 = Vec2{ x: 0.0, y: 1.0,}
pub const RIGHT: Vec2 = Vec2{ x: 1.0, y: 0.0,}
pub const LEFT: Vec2 = Vec2{ x: -1.0, y: 0.0,}
pub const UP: Vec2 = Vec2{ x: 0.0, y: -1.0,}
pub const DOWN: Vec2 = Vec2{ x: 0.0, y: 1.0,}
pub const ZERO: Vec2 = Self{ x: 0.0, y: 0.0,}
pub const INFINITY: Vec2 = Self::splat(f32::INFINITY)
pub const fn new(x: f32, y: f32) -> Vec2
sourcepub fn to_pos2(self) -> Pos2
pub fn to_pos2(self) -> Pos2
Treat this vector as a position.
v.to_pos2()
is equivalent to Pos2::default() + v
.
sourcepub fn normalized(self) -> Vec2
pub fn normalized(self) -> Vec2
Safe normalize: returns zero if input is zero.
sourcepub fn rot90(self) -> Vec2
pub fn rot90(self) -> Vec2
Rotates the vector by 90°, i.e positive X to positive Y (clockwise in egui coordinates).
pub fn length(self) -> f32
pub fn length_sq(self) -> f32
sourcepub fn angle(self) -> f32
pub fn angle(self) -> f32
Measures the angle of the vector.
use std::f32::consts::TAU;
assert_eq!(Vec2::ZERO.angle(), 0.0);
assert_eq!(Vec2::angled(0.0).angle(), 0.0);
assert_eq!(Vec2::angled(1.0).angle(), 1.0);
assert_eq!(Vec2::X.angle(), 0.0);
assert_eq!(Vec2::Y.angle(), 0.25 * TAU);
assert_eq!(Vec2::RIGHT.angle(), 0.0);
assert_eq!(Vec2::DOWN.angle(), 0.25 * TAU);
assert_eq!(Vec2::UP.angle(), -0.25 * TAU);
sourcepub fn angled(angle: f32) -> Vec2
pub fn angled(angle: f32) -> Vec2
Create a unit vector with the given CW angle (in radians).
- An angle of zero gives the unit X axis.
- An angle of 𝞃/4 = 90° gives the unit Y axis.
use std::f32::consts::TAU;
assert_eq!(Vec2::angled(0.0), Vec2::X);
assert!((Vec2::angled(0.25 * TAU) - Vec2::Y).length() < 1e-5);
pub fn floor(self) -> Vec2
pub fn round(self) -> Vec2
pub fn ceil(self) -> Vec2
pub fn abs(self) -> Vec2
pub fn min(self, other: Vec2) -> Vec2
pub fn max(self, other: Vec2) -> Vec2
pub fn clamp(self, min: Vec2, max: Vec2) -> Vec2
Trait Implementations
sourceimpl AddAssign<Vec2> for Pos2
impl AddAssign<Vec2> for Pos2
sourcefn add_assign(&mut self, rhs: Vec2)
fn add_assign(&mut self, rhs: Vec2)
Performs the
+=
operation. Read moresourceimpl AddAssign<Vec2> for Vec2
impl AddAssign<Vec2> for Vec2
sourcefn add_assign(&mut self, rhs: Vec2)
fn add_assign(&mut self, rhs: Vec2)
Performs the
+=
operation. Read moresourceimpl MulAssign<f32> for Vec2
impl MulAssign<f32> for Vec2
sourcefn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
Performs the
*=
operation. Read moresourceimpl SubAssign<Vec2> for Pos2
impl SubAssign<Vec2> for Pos2
sourcefn sub_assign(&mut self, rhs: Vec2)
fn sub_assign(&mut self, rhs: Vec2)
Performs the
-=
operation. Read moresourceimpl SubAssign<Vec2> for Vec2
impl SubAssign<Vec2> for Vec2
sourcefn sub_assign(&mut self, rhs: Vec2)
fn sub_assign(&mut self, rhs: Vec2)
Performs the
-=
operation. Read moreimpl Copy for Vec2
impl Eq for Vec2
impl StructuralPartialEq for Vec2
Auto Trait Implementations
impl RefUnwindSafe for Vec2
impl Send for Vec2
impl Sync for Vec2
impl Unpin for Vec2
impl UnwindSafe for Vec2
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more