Struct me3_framework::overlay::Galley
source · [−]pub struct Galley {
pub job: Arc<LayoutJob>,
pub rows: Vec<Row, Global>,
pub rect: Rect,
pub mesh_bounds: Rect,
pub num_vertices: usize,
pub num_indices: usize,
pub pixels_per_point: f32,
}
Expand description
Text that has been layed out, ready for painting.
You can create a Galley
using crate::Fonts::layout_job
;
This needs to be recreated if pixels_per_point
(dpi scale) changes.
Fields
job: Arc<LayoutJob>
The job that this galley is the result of. Contains the original string and style sections.
rows: Vec<Row, Global>
Rows of text, from top to bottom.
The number of characters in all rows sum up to job.text.chars().count()
.
Note that each paragraph (pieces of text separated with \n
)
can be split up into multiple rows.
rect: Rect
Bounding rect.
rect.top()
is always 0.0.
With LayoutJob::halign
:
Align::LEFT
: rect.left() == 0.0Align::Center
: rect.center() == 0.0Align::RIGHT
: rect.right() == 0.0
mesh_bounds: Rect
Tight bounding box around all the meshes in all the rows. Can be used for culling.
num_vertices: usize
Total number of vertices in all the row meshes.
num_indices: usize
Total number of indices in all the row meshes.
pixels_per_point: f32
The number of physical pixels for each logical point. Since this affects the layout, we keep track of it so that we can warn if this has changed once we get to tessellation.
Implementations
sourceimpl Galley
impl Galley
sourcepub fn pos_from_pcursor(&self, pcursor: PCursor) -> Rect
pub fn pos_from_pcursor(&self, pcursor: PCursor) -> Rect
Returns a 0-width Rect.
sourcepub fn pos_from_cursor(&self, cursor: &Cursor) -> Rect
pub fn pos_from_cursor(&self, cursor: &Cursor) -> Rect
Returns a 0-width Rect.
sourcepub fn cursor_from_pos(&self, pos: Vec2) -> Cursor
pub fn cursor_from_pos(&self, pos: Vec2) -> Cursor
Cursor at the given position within the galley