pub struct TextEdit<'t> { /* private fields */ }
Expand description

A text region that the user can edit the contents of.

See also Ui::text_edit_singleline and Ui::text_edit_multiline.

Example:

let response = ui.add(egui::TextEdit::singleline(&mut my_string));
if response.changed() {
    // …
}
if response.lost_focus() && ui.input().key_pressed(egui::Key::Enter) {
    // …
}

To fill an Ui with a TextEdit use Ui::add_sized:

ui.add_sized(ui.available_size(), egui::TextEdit::multiline(&mut my_string));

You can also use TextEdit to show text that can be selected, but not edited. To do so, pass in a &mut reference to a &str, for instance:

fn selectable_text(ui: &mut egui::Ui, mut text: &str) {
    ui.add(egui::TextEdit::multiline(&mut text));
}

Advanced usage

See TextEdit::show.

Other

The background color of a TextEdit is Visuals::extreme_bg_color.

Implementations

No newlines (\n) allowed. Pressing enter key will result in the TextEdit losing focus (response.lost_focus).

A TextEdit for multiple lines. Pressing enter key will create a new line.

Build a TextEdit focused on code editing. By default it comes with:

  • monospaced font
  • focus lock

Use if you want to set an explicit Id for this widget.

A source for the unique Id, e.g. .id_source("second_text_edit_field") or .id_source(loop_index).

Show a faint hint text when the text field is empty.

If the hint text needs to be persisted even when the text field has input, the following workaround can be used:

let text_edit = egui::TextEdit::multiline(&mut my_string)
    .desired_width(f32::INFINITY);
let output = text_edit.show(ui);
let painter = ui.painter_at(output.response.rect);
let galley = painter.layout(
    String::from("Enter text"),
    FontId::default(),
    Color32::from_rgba_premultiplied(100, 100, 100, 100),
    f32::INFINITY
);
painter.galley(output.text_draw_pos, galley);

If true, hide the letters from view and prevent copying from the field.

Pick a FontId or TextStyle.

👎Deprecated: Use .font(…) instead

Override how text is being shown inside the TextEdit.

This can be used to implement things like syntax highlighting.

This function will be called at least once per frame, so it is strongly suggested that you cache the results of any syntax highlighter so as not to waste CPU highlighting the same string every frame.

The arguments is the enclosing Ui (so you can access e.g. Ui::fonts), the text and the wrap width.

let mut layouter = |ui: &egui::Ui, string: &str, wrap_width: f32| {
    let mut layout_job: egui::text::LayoutJob = my_memoized_highlighter(string);
    layout_job.wrap.max_width = wrap_width;
    ui.fonts().layout_job(layout_job)
};
ui.add(egui::TextEdit::multiline(&mut my_code).layouter(&mut layouter));

Default is true. If set to false then you cannot interact with the text (neither edit or select it).

Consider using Ui::add_enabled instead to also give the TextEdit a greyed out look.

Default is true. If set to false there will be no frame showing that this is editable text!

Set margin of text. Default is [4.0,2.0]

Set to 0.0 to keep as small as possible. Set to f32::INFINITY to take up all available space (i.e. disable automatic word wrap).

Set the number of rows to show by default. The default for singleline text is 1. The default for multiline text is 4.

When false (default), pressing TAB will move focus to the next widget.

When true, the widget will keep the focus and pressing TAB will insert the '\t' character.

When true (default), the cursor will initially be placed at the end of the text.

When false, the cursor will initially be placed at the beginning of the text.

Show the TextEdit, returning a rich TextEditOutput.

let output = egui::TextEdit::singleline(&mut my_string).show(ui);
if let Some(text_cursor_range) = output.cursor_range {
    use egui::TextBuffer as _;
    let selected_chars = text_cursor_range.as_sorted_char_range();
    let selected_text = my_string.char_range(selected_chars);
    ui.label("Selected text: ");
    ui.monospace(selected_text);
}

Trait Implementations

Allocate space, interact, paint, and return a Response. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.