pub struct TextEdit<'t> { /* private fields */ }
Expand description
A text region that the user can edit the contents of.
See also Ui::text_edit_singleline
and Ui::text_edit_multiline
.
Example:
let response = ui.add(egui::TextEdit::singleline(&mut my_string));
if response.changed() {
// …
}
if response.lost_focus() && ui.input().key_pressed(egui::Key::Enter) {
// …
}
To fill an Ui
with a TextEdit
use Ui::add_sized
:
ui.add_sized(ui.available_size(), egui::TextEdit::multiline(&mut my_string));
You can also use TextEdit
to show text that can be selected, but not edited.
To do so, pass in a &mut
reference to a &str
, for instance:
fn selectable_text(ui: &mut egui::Ui, mut text: &str) {
ui.add(egui::TextEdit::multiline(&mut text));
}
Advanced usage
See TextEdit::show
.
Other
The background color of a TextEdit
is Visuals::extreme_bg_color
.
Implementations
sourceimpl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
pub fn load_state(ctx: &Context, id: Id) -> Option<TextEditState>
pub fn store_state(ctx: &Context, id: Id, state: TextEditState)
sourceimpl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
sourcepub fn singleline(text: &'t mut (dyn TextBuffer + 't)) -> TextEdit<'t>
pub fn singleline(text: &'t mut (dyn TextBuffer + 't)) -> TextEdit<'t>
No newlines (\n
) allowed. Pressing enter key will result in the TextEdit
losing focus (response.lost_focus
).
sourcepub fn multiline(text: &'t mut (dyn TextBuffer + 't)) -> TextEdit<'t>
pub fn multiline(text: &'t mut (dyn TextBuffer + 't)) -> TextEdit<'t>
A TextEdit
for multiple lines. Pressing enter key will create a new line.
sourcepub fn code_editor(self) -> TextEdit<'t>
pub fn code_editor(self) -> TextEdit<'t>
Build a TextEdit
focused on code editing.
By default it comes with:
- monospaced font
- focus lock
sourcepub fn id_source(self, id_source: impl Hash) -> TextEdit<'t>
pub fn id_source(self, id_source: impl Hash) -> TextEdit<'t>
A source for the unique Id
, e.g. .id_source("second_text_edit_field")
or .id_source(loop_index)
.
sourcepub fn hint_text(self, hint_text: impl Into<WidgetText>) -> TextEdit<'t>
pub fn hint_text(self, hint_text: impl Into<WidgetText>) -> TextEdit<'t>
Show a faint hint text when the text field is empty.
If the hint text needs to be persisted even when the text field has input, the following workaround can be used:
let text_edit = egui::TextEdit::multiline(&mut my_string)
.desired_width(f32::INFINITY);
let output = text_edit.show(ui);
let painter = ui.painter_at(output.response.rect);
let galley = painter.layout(
String::from("Enter text"),
FontId::default(),
Color32::from_rgba_premultiplied(100, 100, 100, 100),
f32::INFINITY
);
painter.galley(output.text_draw_pos, galley);
sourcepub fn password(self, password: bool) -> TextEdit<'t>
pub fn password(self, password: bool) -> TextEdit<'t>
If true, hide the letters from view and prevent copying from the field.
sourcepub fn font(self, font_selection: impl Into<FontSelection>) -> TextEdit<'t>
pub fn font(self, font_selection: impl Into<FontSelection>) -> TextEdit<'t>
pub fn text_style(self, text_style: TextStyle) -> TextEdit<'t>
pub fn text_color(self, text_color: Color32) -> TextEdit<'t>
pub fn text_color_opt(self, text_color: Option<Color32>) -> TextEdit<'t>
sourcepub fn layouter(
self,
layouter: &'t mut (dyn FnMut(&Ui, &str, f32) + 't)
) -> TextEdit<'t>
pub fn layouter(
self,
layouter: &'t mut (dyn FnMut(&Ui, &str, f32) + 't)
) -> TextEdit<'t>
Override how text is being shown inside the TextEdit
.
This can be used to implement things like syntax highlighting.
This function will be called at least once per frame, so it is strongly suggested that you cache the results of any syntax highlighter so as not to waste CPU highlighting the same string every frame.
The arguments is the enclosing Ui
(so you can access e.g. Ui::fonts
),
the text and the wrap width.
let mut layouter = |ui: &egui::Ui, string: &str, wrap_width: f32| {
let mut layout_job: egui::text::LayoutJob = my_memoized_highlighter(string);
layout_job.wrap.max_width = wrap_width;
ui.fonts().layout_job(layout_job)
};
ui.add(egui::TextEdit::multiline(&mut my_code).layouter(&mut layouter));
sourcepub fn interactive(self, interactive: bool) -> TextEdit<'t>
pub fn interactive(self, interactive: bool) -> TextEdit<'t>
Default is true
. If set to false
then you cannot interact with the text (neither edit or select it).
Consider using Ui::add_enabled
instead to also give the TextEdit
a greyed out look.
sourcepub fn frame(self, frame: bool) -> TextEdit<'t>
pub fn frame(self, frame: bool) -> TextEdit<'t>
Default is true
. If set to false
there will be no frame showing that this is editable text!
sourcepub fn desired_width(self, desired_width: f32) -> TextEdit<'t>
pub fn desired_width(self, desired_width: f32) -> TextEdit<'t>
Set to 0.0 to keep as small as possible.
Set to f32::INFINITY
to take up all available space (i.e. disable automatic word wrap).
sourcepub fn desired_rows(self, desired_height_rows: usize) -> TextEdit<'t>
pub fn desired_rows(self, desired_height_rows: usize) -> TextEdit<'t>
Set the number of rows to show by default.
The default for singleline text is 1
.
The default for multiline text is 4
.
sourcepub fn lock_focus(self, b: bool) -> TextEdit<'t>
pub fn lock_focus(self, b: bool) -> TextEdit<'t>
When false
(default), pressing TAB will move focus
to the next widget.
When true
, the widget will keep the focus and pressing TAB
will insert the '\t'
character.
sourcepub fn cursor_at_end(self, b: bool) -> TextEdit<'t>
pub fn cursor_at_end(self, b: bool) -> TextEdit<'t>
When true
(default), the cursor will initially be placed at the end of the text.
When false
, the cursor will initially be placed at the beginning of the text.
sourceimpl<'t> TextEdit<'t>
impl<'t> TextEdit<'t>
sourcepub fn show(self, ui: &mut Ui) -> TextEditOutput
pub fn show(self, ui: &mut Ui) -> TextEditOutput
Show the TextEdit
, returning a rich TextEditOutput
.
let output = egui::TextEdit::singleline(&mut my_string).show(ui);
if let Some(text_cursor_range) = output.cursor_range {
use egui::TextBuffer as _;
let selected_chars = text_cursor_range.as_sorted_char_range();
let selected_text = my_string.char_range(selected_chars);
ui.label("Selected text: ");
ui.monospace(selected_text);
}