pub struct Mesh16 {
    pub indices: Vec<u16, Global>,
    pub vertices: Vec<Vertex, Global>,
    pub texture_id: TextureId,
}
Expand description

A version of Mesh that uses 16-bit indices.

This is produced by Mesh::split_to_u16 and is meant to be used for legacy render backends.

Fields

indices: Vec<u16, Global>

Draw as triangles (i.e. the length is always multiple of three).

egui is NOT consistent with what winding order it uses, so turn off backface culling.

vertices: Vec<Vertex, Global>

The vertex data indexed by indices.

texture_id: TextureId

The texture to use when drawing these triangles.

Implementations

Are all indices within the bounds of the contained vertices?

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.