Struct me3_framework::overlay::epaint::TextureHandle
source · [−]pub struct TextureHandle { /* private fields */ }
Expand description
Used to paint images.
An image is pixels stored in RAM, and represented using ImageData
.
Before you can paint it however, you need to convert it to a texture.
If you are using egui, use egui::Context::load_texture
.
The TextureHandle
can be cloned cheaply.
When the last TextureHandle
for specific texture is dropped, the texture is freed.
See also TextureManager
.
Implementations
sourceimpl TextureHandle
impl TextureHandle
sourcepub fn new(tex_mngr: Arc<RwLock<TextureManager>>, id: TextureId) -> TextureHandle
pub fn new(tex_mngr: Arc<RwLock<TextureManager>>, id: TextureId) -> TextureHandle
If you are using egui, use egui::Context::load_texture
instead.
pub fn id(&self) -> TextureId
sourcepub fn set(&mut self, image: impl Into<ImageData>, filter: TextureFilter)
pub fn set(&mut self, image: impl Into<ImageData>, filter: TextureFilter)
Assign a new image to an existing texture.
sourcepub fn set_partial(
&mut self,
pos: [usize; 2],
image: impl Into<ImageData>,
filter: TextureFilter
)
pub fn set_partial(
&mut self,
pos: [usize; 2],
image: impl Into<ImageData>,
filter: TextureFilter
)
Assign a new image to a subregion of the whole texture.
sourcepub fn aspect_ratio(&self) -> f32
pub fn aspect_ratio(&self) -> f32
width / height
Trait Implementations
sourceimpl Clone for TextureHandle
impl Clone for TextureHandle
sourcefn clone(&self) -> TextureHandle
fn clone(&self) -> TextureHandle
Returns a copy of the value. Read more
1.0.0 · sourceconst fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Drop for TextureHandle
impl Drop for TextureHandle
sourceimpl From<&TextureHandle> for TextureId
impl From<&TextureHandle> for TextureId
sourcefn from(handle: &TextureHandle) -> TextureId
fn from(handle: &TextureHandle) -> TextureId
Converts to this type from the input type.
sourceimpl From<&mut TextureHandle> for TextureId
impl From<&mut TextureHandle> for TextureId
sourcefn from(handle: &mut TextureHandle) -> TextureId
fn from(handle: &mut TextureHandle) -> TextureId
Converts to this type from the input type.
sourceimpl Hash for TextureHandle
impl Hash for TextureHandle
sourceimpl PartialEq<TextureHandle> for TextureHandle
impl PartialEq<TextureHandle> for TextureHandle
sourcefn eq(&self, other: &TextureHandle) -> bool
fn eq(&self, other: &TextureHandle) -> bool
impl Eq for TextureHandle
Auto Trait Implementations
impl !RefUnwindSafe for TextureHandle
impl Send for TextureHandle
impl Sync for TextureHandle
impl Unpin for TextureHandle
impl !UnwindSafe for TextureHandle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more