pub struct TextureHandle { /* private fields */ }
Expand description

Used to paint images.

An image is pixels stored in RAM, and represented using ImageData. Before you can paint it however, you need to convert it to a texture.

If you are using egui, use egui::Context::load_texture.

The TextureHandle can be cloned cheaply. When the last TextureHandle for specific texture is dropped, the texture is freed.

See also TextureManager.

Implementations

If you are using egui, use egui::Context::load_texture instead.

Assign a new image to an existing texture.

Assign a new image to a subregion of the whole texture.

width x height

width x height

width / height

Debug-name.

Trait Implementations

Returns a copy of the value. Read more
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Executes the destructor for this type. Read more
Converts to this type from the input type.
Converts to this type from the input type.
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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.