pub struct Image { /* private fields */ }
Expand description
An widget to show an image of a given size.
In order to display an image you must first acquire a TextureHandle
.
This is best done with egui_extras::RetainedImage
or Context::load_texture
.
struct MyImage {
texture: Option<egui::TextureHandle>,
}
impl MyImage {
fn ui(&mut self, ui: &mut egui::Ui) {
let texture: &egui::TextureHandle = self.texture.get_or_insert_with(|| {
// Load the texture only once.
ui.ctx().load_texture(
"my-image",
egui::ColorImage::example(),
egui::TextureFilter::Linear
)
});
// Show the image:
ui.add(egui::Image::new(texture, texture.size_vec2()));
// Shorter version:
ui.image(texture, texture.size_vec2());
}
}
Se also crate::Ui::image
and crate::ImageButton
.
Implementations
sourceimpl Image
impl Image
pub fn new(texture_id: impl Into<TextureId>, size: impl Into<Vec2>) -> Image
sourcepub fn uv(self, uv: impl Into<Rect>) -> Image
pub fn uv(self, uv: impl Into<Rect>) -> Image
Select UV range. Default is (0,0) in top-left, (1,1) bottom right.
sourcepub fn bg_fill(self, bg_fill: impl Into<Color32>) -> Image
pub fn bg_fill(self, bg_fill: impl Into<Color32>) -> Image
A solid color to put behind the image. Useful for transparent images.
sourcepub fn tint(self, tint: impl Into<Color32>) -> Image
pub fn tint(self, tint: impl Into<Color32>) -> Image
Multiply image color with this. Default is WHITE (no tint).
sourcepub fn sense(self, sense: Sense) -> Image
pub fn sense(self, sense: Sense) -> Image
Make the image respond to clicks and/or drags.
Consider using ImageButton
instead, for an on-hover effect.
Trait Implementations
impl Copy for Image
Auto Trait Implementations
impl RefUnwindSafe for Image
impl Send for Image
impl Sync for Image
impl Unpin for Image
impl UnwindSafe for Image
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more