Struct me3_framework::overlay::widgets::SelectableLabel
source · [−]pub struct SelectableLabel { /* private fields */ }
Expand description
One out of several alternatives, either selected or not.
Will mark selected items with a different background color.
An alternative to RadioButton
and Checkbox
.
Usually you’d use Ui::selectable_value
or Ui::selectable_label
instead.
#[derive(PartialEq)]
enum Enum { First, Second, Third }
let mut my_enum = Enum::First;
ui.selectable_value(&mut my_enum, Enum::First, "First");
// is equivalent to:
if ui.add(egui::SelectableLabel::new(my_enum == Enum::First, "First")).clicked() {
my_enum = Enum::First
}
Implementations
sourceimpl SelectableLabel
impl SelectableLabel
pub fn new(selected: bool, text: impl Into<WidgetText>) -> SelectableLabel
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for SelectableLabel
impl Send for SelectableLabel
impl Sync for SelectableLabel
impl Unpin for SelectableLabel
impl UnwindSafe for SelectableLabel
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more